This piece took about 2 days. (still haven’t done the lo poly yet, that’ll really suck for this one!) I had some concept, but deviated away from it a bit. The dragon needed a bit more of a sinister look, and more of a bloated belly. The head was pretty fun to do. Once again, the body was a loft in max with mapping applied and then the piece was exported to Z and the texture re applied and used for masking purposes.

The second one is a banged up stone version with a base. Tweaked the material I was using for my BPR maps, and got way better AO and shadow maps. Also fixed the shoulders a bit to make them look more integrated.